#include "Entity.h"
#include "battleloop.h"

using namespace std;

BattleLoop::BattleLoop(Entity *pPlayer, Entity *pBaddie)
{
    //ctor
    this->pPlayer = pPlayer;
    this->pBaddie = pBaddie;

}

BattleLoop::~BattleLoop()
{
    //dtor
}

void BattleLoop::OneTurn()
{
    pPlayer->DisplayStats();
    pBaddie->DisplayStats();
    pPlayer->ExecuteAction(pPlayer->GetAction());
    pBaddie->ExecuteAction(pBaddie->GetAction());

}
